Stellaris best defense platform. Not only will you get a massively productive planet if you defeat them and claim the system, but the admiral leading the fleet will get the Dragonslayer trait. Stellaris best defense platform

 
 Not only will you get a massively productive planet if you defeat them and claim the system, but the admiral leading the fleet will get the Dragonslayer traitStellaris best defense platform  Also the defence modules (missile module, battery module, hangar module) add their

Jan 29, 2022. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. Discovery is a top first pick in most strategies. You’re in luck if you happen to find a star system protected by the mysterious Ether Drake. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. Stellaris Game Director. 560. Option should say move here or build defense platform. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. Try to avoid defence platforms. Hangars are a very good choice for stations because of their excellent range. Admiralty Civic can also switch military Academy Building with Naval Academy which spawn Naval Officers, a more powerful version (removing that +10% fire rate for balance)Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). To answer the title question, if memory serves, it's always a 30 day delay on healing, and then they repair at a rate of like 1-2% hull and armor per day afterwards. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. Also some traits are easier to get via victory, loss, or some other condition than others. This. Automatically regenerating makes sense, although I will add the caveat that it should only happen if you win the battle. Select build platform then place it exactly where you want and press A. Shipyard starbase (usually only need 1). For existing games, you can open the game console[stellaris. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. Paradox Staff. T4 Station, six offensive modules, debuff auras + Defensive Grid Supercomputer, one ion cannon + defensive platforms up to the limit (the cap on platforms was around 55 iirc). Games. Anchorages, like most things in stellaris works best when you specialise around one objective per starbase or planet. 4 "Gemini"! Please see the patch notes for more details. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. Usually you can get a max of 3 conventional traits plus any number of special event traits after that. I noticed this fact when I saw that 1 type of defense platform had a way lower upkeep. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. If 3/4 of them are shield heavy, go anti shield. Now that said, I do agree that defense platforms need a lot more love. 3) and I can't seem to find where to retrofit defence platforms. • 5 yr. Return Defense Stations and Defense Fortresses to the CURRENT Starbase system. Large missile launchers have an enormous range. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. Just swap the artillery core for the carrier core and leave everything else the same. Defense Platforms are underpowered, there really are no good designs. Oligarchy is something all democracies should switch to. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. I also wonder if there really are 65/16 defense platforms in place. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. There is also the fact that tech is too fast, and tech rushing too encouraged. ago 1 light platform section (all slots filled with missiles), 1 hangar section. r/Stellaris. They keep a single frame for the entire game and thus get blown. Cellar_Cat Apr 27, 2017 @ 10:58pm. Put long range weapons on the defense platforms. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. May 14, 2014 179 443. sumelar. The maximum about of strength a starbase can have is fixed in all games. I usually build exclusively hanger defense platforms with amoeba flagella. The other platforms mostly depends on. Stellaris Game Director. The best defense is a fleet. The only restrictions on mil stations is that they can't be within the effect radius of another mil station and there's a small resitrcted area around colonizable planets, too (where spaceports are/would go). If you are going to spend Alloys on Defense Platforms, the Hangar is by far the best selection and completely outclasses every other weapon you can outfit. Outposts can be fitted with defense platforms. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. Except terminal egress, which gets 3 ion cannons and 4 L/L. For example via adding hangar bays and defense platforms + hangar bays. ago • Edited 5 mo. 1 - New "Tactician" computer available from the start that allows the player to issue real-time commands during combat. Defense platforms and starbases are very strong in the early game, if used well. Chazman_89 • 4 yr. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. However, the maximum power a fleet can bring varies by map size. Theutus Dec 9, 2021 @ 10:24am. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. This page was last edited on 8 December 2022, at 22:04. Not if you aren't using it, it's not. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. Some amount of Shields, mostly Armor. 1. 26. Regenerative Hull kicks in after 10 days from last dmg taken if info i found is correct, so in some circumstances they can be beneficial to speed up. #1 Ragnarok Sep 9, 2019 @ 7:10am Originally posted by Nightmyre: To be totally honest - your best mix is to spend the alloys on fleets instead. Defensive Platforms with hangers and crystal plating (cheap). 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). In an ideal world, it should matter what the platforms are. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. 112. 0 unless otherwise noted. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. 1 or 3. Nah, you don't get to increase that in vanilla. Trickster is also pretty decent. Stellaris. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. Stellaris Wiki Active Wikis. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. g. Honestly defense platforms will rarely stop attackers, AI or human. That should normally get you to 2,5k-3k. Later game, carriers are solid because they can send missiles and. It was stated by the devs that customization of the station loadout (station designer) is. The Angry Hive - Hanger components on both. Now as for defense platforms, I can see a case to be made here. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Apparently my murderous killbots failed basic math. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. Ie: Defense platforms in pulsar systems (no shields) are all protected by heavy armor with guns that are weak only against shields. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. Defense platforms are not ships. Except terminal egress, which gets 3 ion cannons and 4 L/L. Missile Cruisers, Carrier Battleships, X-slot+Carrier Battleships, Carrier-Cruisers, Hangar-Defense. Rather invest in bastions on border planets, rush to star hold, add a few defense platforms. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. You need to zoom in closer when looking at all the planets in a system. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. Business, Economics, and Finance. I don't like their pitiful damage {Don't know about the matter disintegrators' damage). Though, platforms are mostly extremely bad because of the way they function: 1. First priorities: Empire border starbases. I personally like strike craft as a concept so I fill my starbase with hangars and have a mix of small/pd platforms and some medium platforms, plus ion cannons. NixBoxDone Sep 28, 2021 @ 5:56am. If 3/4 of them are shield heavy, go anti shield. 10. New Sniper Combat Computers. When it comes to actual fight, the only thing good about ion cannons is range: they have somewhat less HP and about 1/3 damage of 8 defense platforms. Beefy starbases that you can customize and upgrade heavily over time could really breathe some life into the tactics of defense in Stellaris. 798. 0 is the starbase weapons. 1 base game which buffed the power output of the reactor on the crisis's corvette ships. It was stated by the devs that customization of the station loadout (station designer) is. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. 4. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot more often. Also helps immensely if you are defending a pulsar. MrFalrinth • 5 yr. Tinca12 • 10 mo. Unfortunately, the original authors have not updated it for a long time. Defense platforms. In this context, the attacker would want/need Point Defense to mitigate the starbase support in a battle outside of the range of the M-slot weapon alternatives. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. It's nuts. Thread starter Verx90; Start date Oct 10,. You can go really high with starhold + traditions + ascension perk + module. Back in 1. They have their own HP - and that too is weak. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement. The Angry Hive - Hanger components on both. Have a starbase 2. Create 10 ships exactly the same in everything exept weapons. Therefore, I decided to re-upload it and adapt it to the newest version. It's quite early and I play with slightly slower tech (a mod that does a progressively slower debuff), and the amoeba flagella are iirc better than T2 strike craft while being an easier-to-access society tech if you're pacifist or xenophile and can do the pacification project, and strike craft are especially good against. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhereDefense platforms, however, are not worthwhile. Cruisers with a torpedo front, a hangar mid, and the gunship stern. 7 comments. 7K 220K views 1 year ago Stellaris Defence Platform designs will be analysed to find out how well they perform. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. substantially more than the original defense platform cost. The technologies required to unlock them are back. sumelar. There are several different parts of the platform, and each one is very important to the survival of the system. 1. Note: Your empire has a Star Base capacity. Compatible with Stellaris v3. . ago. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. There's not really that much you need in terms of utility components. Ion cannons. Discovery is a top first pick in most strategies. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. Demonic-Toothbrush • Life-Seeded • 6 mo. This page was last edited on 8 December 2022, at 22:04. 1000 and that should enable the functionality on all existing military stations. ago. This page was last edited on 8 December 2022, at 22:04. t1: 15% tracking 25% fire rate. Starting with. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. paradoxwikis. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. In 3. • 5 yr. I believe defense platforms are considered better specifically when built as dual-hangar platforms. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. 1 day ago · Guarded by multiple powerful defense platforms. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. 1. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. Hangars seem to work better in that situation because really all they have to do is help hold the line for a bit until you can get reinforcements in place. breakingdefense. Once there was a bug which allowed a player to build fe defense platforms and upgrade them to fortresses during its starbases being. To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0. Second priorities are anchorages and trading bases. This page was last edited on 28 February 2018, at 06:00. This page was last edited on 28 February 2018, at 06:00. The Angry Hive - Hanger components on both. TheOtherBridge • 1 min. Combined with the -20% Shields and -20% Sublight Speed and. ago. Platform 238 minerals. The right side stern remains the same. After a few days you get pop-up then a decsion to rebuild appears on the world. Ion cannons taking up 8 defense platform slots is just too much to be worth it. It’s all about research and exploration, having a boost to science in the early game can. 6. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. So I figured, well, I know defense stations. Auxiliary fire control on all platforms and a mix of shields and armor. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. If you are near your naval capacity and have positive income, build anchorages. Scirocco16V. throwayohay • 5. Jump to latest Follow Reply. 1 spinal (X) slot available after finishing researching a weapon with a X slot. The only exception is the Starbase Cap. Had a decent sized fleet too, all equipped with ion disruptors. I have by random chance, only 1 possible route to an enemy aggressor, and there is a bastion on that point. The fleet will tank enemy firepower much. Yup, defense platforms are kinda useless. 36 thousand in effective health and 5. Use arc emitters and kinetic battery. Starbases on they're own are actually handled pretty well in Stellaris considering that they are static defenses and are very vulnerable to fleets. 0. 6+ rebalance), but the weakness to Flak has made it trickier to use. I'll build them up and treat them as rotational disposable shields. Option to Auto-Rebuild / Auto-Upgrade Defense Platforms. In this video we will look at a variety of defence platform builds to. Hangar is the only type of platform worth using. Bozidar Radulovic. 0 unless otherwise noted. They are accessible early on in the game and will also increase the amount of defense platforms. if you were to run the 0. They just killed defense platforms. I also try to stack the +platforms as much as i can, quantity above quality. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible) to compete effectively against your enemy. I can design the defense platforms and pick what weapons they have, thats fine. Raaaage-Alert • 4 yr. If you take control of the L cluster, then ion cannons are absolutely crucial for preventing empires you're at war with from just leap-frogging through Terminal Egress to any other L-Gate willy-nilly. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. 2) If doing defensive, build them at chokepoints above all else. Fleet academy, crew quarters, shipyard modules. 4 there was no extension to the range of weapons on defense platforms, This mod added that. ChildishJack • 2 yr. Reduction in the upkeep for defense platforms. Showing 1 - 8 of 8 comments. 1800 minerals. Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your. Nov 16, 2023Pocket Sand - Both point defense/flak battery components. You can build more star bases. 67. Research Blue Lasers (thus making the initial red lasers obsolete) 3. T4 Station, six offensive modules, debuff auras + Defensive Grid Supercomputer, one ion cannon + defensive platforms up to the limit (the cap on platforms was around 55 iirc). Bozidar Radulovic. Available to: Corvettes, Frigates,. Best design is pure strike craft. Build a platform 3. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. Ion Cannons are the best option against pure battleship fleets. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. Optimally, I'll use 2 large, one using Torpedos and the other Kinetic, max range is the aim of the game. I don't use disrupters, cloud-lighting weapons, or matter disintegrators. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull points are kinda irrelevant. Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. Allowing for. Point-defense platforms are effective against hulls and shields, but they also have a limited range. Which is better depends on the target. Just luke before. Hold up, the ai ABSOLUTELY takes into account Starbase power, not just relative fleet power. STOCKHOLM - Feb 23, 2023 - Paradox Interactive, a developer and publisher of games that add more vassals and less hassles, today announced that Overlord, a full expansion for Stellaris that focuses on deeper empire management, will arrive on Xbox and PlayStation consoles on March 8, 2023. It's just a border station with defense platforms for border defense. I think it's Ancient Cache of Technologies that has the heavy platforms. The technologies required to unlock them are back. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. You can also put the range module on your starbase to increase engagement range. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Level 5 components grant 870 points to their defense type, so all together about 122k points of hull+armor+shields. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. Stellaris. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. My reasoning being that you can double down on stronger repeatable techs for strike craft damage/attack speed, and stronger repeatable techs for defense platform damage. New loadouts for Bow left side only: 4 M slots, 4 G slots, 2 H slots, or 2 L slots. Unfortunately, the original authors have not updated it for a long time. No, you should be able to build military stations almost anywhere. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. This page was last edited on 8 December 2022, at 22:04. Have one guy do all point defense, and the other guy do all missles. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Discovery. They. I am h. D. #1. If you use the +50% Range Building, Targetting Uplink, those. They could even make their own defense section in the ship design. For maximum effect, put them in the middle of that system. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. Select a construction ship and right-click the system in the galaxy map. In this video we will look at a variety of defence platform builds to. 2. They can be upgraded to support more as you convert them into larger Star Bases. Mixing building types or modules on planets. I love playing the TEC Loyalists (A defense-sepcializing faction for those who haven't played) in Sins and just digging in, turning my entire territory into a nightmarish galaxy-spanning uber-stronghold. Go to system you want to build it in. Starbases have a free +X armour buff that scales based on their level, e. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. 0 unless otherwise noted. In the meantime I found a bug. They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. Yup, defense platforms are kinda useless. On the plus side, if you don't lose your starbase, your defense platform investment is safe. This is my second mod for Stellaris and is still in beta, it requires Apocalypse for some elements. There's not really that much you need in terms of utility components. best you can do is stack plattform with ion cannons and maybe some large guns and hope for an alpha strike. Starbase auras are still great, but defense platforms are a waste of alloys. Hazard Feb 23, 2018 @ 7:02am. Thank you very much, I. . Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. . Ships now better keep their distance from the enemies at maximum weapon range. . HerewardTheWayk • 1 hr. . Second priorities are anchorages and trading bases. The damage is crazy compared to the other defense platform designs I've tinkered with. Stellaris Ship Design Guide 2023 [3. How to build defense platform ? :: Stellaris General Discussions. The best build would be anchorages and a fleet. I would advise you build a Planetary Defence Nexus from a Planetary Dockyard first. They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. more point defense, less hangars. Large is a very distant second,. Last I heard, yes they do, CC wise at least. . You can go up to 28 platforms per starbase with an ascencion perk or 23 without. * Defense platforms not have Large utility slots instead of medium ones. Command center, disruption field, comms jammer and crew quarters if you park your fleet there. I don't think defense platforms will single-handedly repulse an enemy fleet. Right now, i got 2 patrol fleets of 20 corvettes just to hold up those pesky pirates. Probably ~ the same usefulness as Tachyon Beams. No more micro mangement replacing destroyed defense platforms. The lack of control over the weapons loadout is a big weakness. These techs are 10% techs - 10% fire rate or 10% damage, each tech, rather than the 5% typical of most repeatables. 2. 8 (3. When did defensive platforms get so strong? In a recent game of unmodded 3. In this video we will look at a variety of. Thats the "pain" Defenseplatforms also needs upkeep (Check shipbuilder);) Also check if you are over your starbase Cap , It's okay to exceed most of the soft caps in Stellaris, even if you only have a vague idea what you're doing. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. It’s all about research and exploration, having a boost to science in the early game can. 649 Jun 5, 2020; Add bookmark #14. 9 comments Best Add a Comment BadAtVidya92 • 5 mo. Give those ones a ♥♥♥♥ ton of defense platforms and missle/gun batteries. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Same reason as above. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. Stellaris Wiki Active Wikis. ago. more point defense, less hangars. Platforms are the only thing in game with repeatable hull hit point improvements And this doesn't matter in the slightest because damage drastically outscales defenses. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. 0. I clicked on it to discover that I could upgrade to something like a better defense platform, or something. Although it doesn't unlock useless repeatable techs that improve your tech tree, the Defense Grid Supercomputer is stupidly expensive to research and totally useless. Adjust the templates according to your needs in the ship manager. So moving to the actual post. In most wars, you won't gain control of the system immediately, but. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. Raaaage-Alert • 4 yr. Corvettes primarily rely on evasion and armor for protection. 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. Half and half on shields and armor, and 2 auxiliary fire control. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. 1 day ago · Guarded by multiple powerful defense platforms. Please do not ask if it works with <Insert your Mod here> because I likely won't know. Defense: Any 1-1 combo of armor and shields to maintain flexibility.